AntiGrain - The project on which the AA algorithm was inspired. It uses C++ templates heavily to produce very fast code.
http://cairographics.org/ - Another great 2D library (but with different goal from AntiGrain.)
Related links:
http://www.freetype.org/ - AntiGrain derived its algorithm from FreeType.
http://www.gnome.org/~mathieu/libart/internals.html - FreeType derived its algorithm from libArt.
http://www.geometrictools.com/ (very interesting documentations and code, especially about handling all corner cases in geometric computations.)
http://alvyray.com/Memos/MemosMicrosoft.htm - The memo named "A Pixel is Not a Little Square" is worth reading, and can help to understand the limit of the AA algorithm presented here (since the algorithm assume that a "pixel" is a little square..)
Related Common Lisp projects:
http://www.xach.com/lisp/skippy/ - to read and write GIF files
See also http://www.cliki.net/Salza for writing PNG
http://www.xach.com/lisp/zpb-ttf/ - to read TTF font file
http://www.cliki.net/graphics%20library - list of graphic libraries for Common Lisp
Off topic, but very interesting if you're not familier with Common Lisp:
SBCL - The main Common Lisp implementation used to develop the project.